Wall breakers aren't as critical here, since there's not a lot of layers of wall to be dealt with.
You can put some healers in your camps if you want, but with all that AD chances are good they're going to get shot down quickly. I'd probably go with healing spells or a mix of heal and rage, although if you know the CC troops are strong ground units, you might take lightning. I'd probably try to run Giants on this, backed up by archers or wizards. The air defenses are pretty well upgraded (wizard towers and AD's, primarily) while ground defenses are kind of weaker (archer towers, cannons, although mortars are fully upgraded). 1 star (if that) on higher level bases (ie, same TH level but more upgraded, or higher TH level)Ĭonsider this when planning your attacks - if you're trying to earn stars most efficiently, attack slightly below you on their list (ie, if you're #6 on your side, look at #6 through #10 on their side or so)įor this base, I'd probably be tempted to go ground instead of air.1-2 stars on similar level bases (ie, same TH level, less upgraded).
In past wars, I've found it likely to get: It would have been extremely difficult to get 2 or 3 stars here.
This is a fairly late-TH8 base, and judging by your comments you're still early-to-mid TH8.